VR Freefall Game
Prologis Virtual Skydiving Challenge
A Virtual Reality Skydiving and Orienteering Challenge – Logistics Site Launch Promotion
The Prologis Virtual Skydiving Challenge – What better way to launch a new distribution and logistics park in Kettering than by skydiving down onto the site whilst immersed in an interactive virtual tour of the site and facilities. The system supported up to four networked players all in the same environment racing against each other to complete the challenge.
The purpose of the system was to introduce potential distribution centre tenants to the new scheme in a unique and memorable way. Users experience a skydive over the site which not only gives them an exciting experience but also a birds-eye view of the scheme and access-ways during their descent.
Whilst skydiving the players can control their speed and direction with the use of heir arms, placing an arm out to instigate a turn in the opposite direction, holding out both arms will slow the players descent. Players cam also aim for mid-air branded targets which if they pass through gains extra points.
The final part of the descent once the parachute is open is to steer towards the DZ (Drop Zone) and try to land as close to the centre as possible for extra points. Once landed players race towards their first checkpoint guided by arrows on the ground as they go.
Players navigate by pumping their hands in a running motion to move forwards in the direction they are looking. Each player is colour coded and must touch the corresponding checkpoints using their virtual hands. This reveals the path to the next checkpoint. The winner is the first person to complete the virtual tour and return to the main landing zone.
The system was used on-site and also at marketing and promotional events to demonstrate the site to prospective lease holders and also at press events to assist in the site opening.
The system was designed to allow for up to four players at one time, each player wears a harness with attached VR headset and tracking hand sensors. Each players view is shown on the screen behind them so the audience can see each of the players views and cheer them on during their experience.