The player puts on
a 'vr' cricket helmet and
holds a tracked cricket bat handle which is represented in the
game as a full size
branded cricket bat. Each players game begins at the south stand where
they are given a
simulated walkout
to the crease, once there the main game starts and the player is ready to
face the first ball.
The player is free
to look all around and also able to hit the ball where they like, points
are awarded based on
distance and the type
of shot played. The game is designed so that the player faces two overs
and as briefly
mentioned above,
the first six balls are unaffected and give the player a chance to
generate some runs. The
second over begins
and the players view becomes blurry, the VO
(voiceover)
performed by Sir Viv Richards
explains that this
is a simulated experience of how players reaction times may be affected
whilst under
the influence of
alcohol. Players will find that it is incredibly difficult to hit the ball
during the second over whilst
experiencing the
visual disturbances, after each ball the VO assesses the players reactions and
gives advice
and comments about
how they are playing.
At the end of the game players who have scored automatically get their names
entered onto the high-score
table, the system is also able to collate other relevant data for e.g. age, sex,
players brand loyalty.....etc
whatever
information is required.
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